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Simon Orestes Cohen General Resources LTD/Neucom Inc.

#21 User is offline   viperzerof-2 

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Posted 09 April 2010 - 02:24 AM

QUOTE (Scherzo @ Apr 7 2010, 12:39 AM) <{POST_SNAPBACK}>
The only reason Simon is in Neucom is because the scientists got the hell out of dodge when the DoE facility was blown up. Also, how can a war have "only 5 possible outcomes"? There's an infinite amount of outcomes.



those are only the outcomes nemo could effect

and because of psx tech limits
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#22 User is offline   Ribbon-Raven 

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Posted 09 April 2010 - 09:30 AM

I doubt the limit is the console itself or its tech, having to come up and actually create a few dozen or more paths with the same degree of development and pathos present in AC3 is not practical at all.

I'm more than satisfied the way they did it. They branched the plot in as many ways as possible while keeping them different, developed enough, and above all, keeping this action game lean (always paramount).

Bogging AC3 down with unnecessary 'fat' typical to JRPGs just wouldn't fly. Someone on these boards said a long time ago that the original plan was to have AC3 be on 4CDs... Whether or not this info is true or not doesn't really matter, but in a time where 2CD+ games were all the rage in Japan, 4CDs in my Ace Combat just wouldn't fly with me, as much as I revere every second this game has to offer. The pacing of AC3 is one of its best assets in my opinion. Not one second wasted.

Also posting a link to what I call the "True Ending" translated by fellow team member pmt7ar and me some time ago, as it is VERY relevant to the this topic and helps clear up some important things.
<div align='left'><img src="http://i384.photobucket.com/albums/oo285/NightRavenX-49/ac3sel.gif" border="0" class="linked-sig-image" /></div><div align='center'><a href="http://projectnemo.net/" target="_blank"><img src="http://lh6.ggpht.com/_suHozA-glAI/S1RC5obrxhI/AAAAAAAAApg/lnH-6MjYWjk/s800/08c.png" border="0" class="linked-sig-image" /></a></div><div align='right'><img src="http://i384.photobucket.com/albums/oo285/NightRavenX-49/ac3mclogo.png" border="0" class="linked-sig-image" /></div>
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#23 User is offline   Scherzo 

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Posted 09 April 2010 - 03:55 PM

Heh, I was the one who showed Mike the annotated version of that.

Whatever the case, I still have UPEO being the canonical path, although there may be slight deviations, it makes the most sense to have as the mission path. Although that doesn't mean other Neucom and GR missions didn't occur, just that they occurred without Nemo.
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#24 User is offline   Ribbon-Raven 

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Posted 17 April 2010 - 06:17 PM

Nice scherzo, thanks for that!

And who knows what ending the devs consider canon, but I sure think that is the easiest to sequelize. It's the easiest one to swallow, the "mainstream" ending so to speak.

As long as Simon's prediction is correct , of course smile.gif
<div align='left'><img src="http://i384.photobucket.com/albums/oo285/NightRavenX-49/ac3sel.gif" border="0" class="linked-sig-image" /></div><div align='center'><a href="http://projectnemo.net/" target="_blank"><img src="http://lh6.ggpht.com/_suHozA-glAI/S1RC5obrxhI/AAAAAAAAApg/lnH-6MjYWjk/s800/08c.png" border="0" class="linked-sig-image" /></a></div><div align='right'><img src="http://i384.photobucket.com/albums/oo285/NightRavenX-49/ac3mclogo.png" border="0" class="linked-sig-image" /></div>
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#25 User is offline   Geopelia 

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Posted 01 May 2010 - 11:18 PM

QUOTE (Ribbon-Raven @ Apr 9 2010, 06:30 AM) <{POST_SNAPBACK}>
Also posting a link to what I call the "True Ending" translated by fellow team member pmt7ar and me some time ago, as it is VERY relevant to the this topic and helps clear up some important things.

Oh boy!! you make my day with that video!! biggrin.gif

My blog: La Electrosfera -Aqui se habla espaņol-
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