- last updated: June 28th*
Ace Combat 06: Fires of Liberation brings a great advancement in the integration of player and CPU actions. In this installment the player will maintain the ability to command aircraft within his unit, as experimented in Ace Combat 02 and defined in Ace Combat 05 and Ace Combat Zero. However, an expansive addition has been made.
The player can also control or "request support" from other Allied forces within the battle area. These Allied forces range from ground vehicles (tanks, APCs, artillery, etc.), aircraft (fighters, bombers, attack helicopters, ECM jamming aircraft etc.) and naval vessels (electronic warfare vessels, destroyers, etc.)
In order to request said Allied forces enemy forces must be destroyed by the player, in order to fill up a specified meter. Theoretically, the only factor limiting the types of Allied forces available in every mission is the terrain encountered within the mission.
Another new feature is the mid-battle landing system. Should the player wish to reload/refuel, his or her aircraft, the player can land at a nearby airfield. However, the airbase must be kept protected from enemy forces, or the player will lose this valuable option.
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SOURCES:
ACES WEB
http://xbox360.ign.com/articles/774/774129p1.html
http://www.gametrailers.com/viewnews.php?id=4305
Ace Combat 06: Fires of Liberation
Official Ace Combat 06 Website
ACCREDITATION:
Heinkel for posting/finding the Gamesradar Article

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