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AC6IC - Dynamic Mission System Multi-Mission System Explanation

#1 User is offline   Traben 

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Posted 05 April 2008 - 04:15 PM

AC6IC - Dynamic Mission System
- the break down of the new system -

The Dynamic Mission System is the newest highly innovative feature for Ace Combat 06: Fires of Liberation. This system allows the player to experience each battle on a different front, while having to deal with different tasks in each battle field. A battle can now be won by completing key objectives such as securing frontline air fields, destroying ammo dumps to halt enemy attacks or supporting bomber operations, for example.

The player can now participate in multiple mini-operations within a single mission. These operations can decide whether or not the player will win or lose a battle. Allied support can be made available and can be sent to these areas to relative tasks for the player (for more information see the AC6IC - Allied Support System).

In order to help the player keep track of these operations, the player's radar can be adjusted to only show mission targets from each operation in progress, allowing them to focus on a single area or view the entire battlefield at once. The radar can be toggled by pressing left or right on the XBOX Controller's directional pad.

An example of how this operation would be performed is shown below.


Credit: Namco/Bandai Game Inc. (©2007 NBGI)

The player has three choices in which their mission could be completed. Above is a flow chart of three possible ways to defeat your enemy. Path 1: Main Objective, Path 2: Capture Airfield, & Path 3: Secondary Objective.

Path One:
As the player enters the conflict, they can accomplish their main objective. For example, the enemy has setup a railroad cannon that is attacking your allies. As you attack the main target, two sub-objectives will develop that will require you to defeat this new threat in the time allotted. Once all of the objectives are completed the mission will be completed.

Path Two:
The player also can liberate an enemy airfield and a wing of troops can hold the airfield. The player now has the ability to make in-battle landings to replenish aircraft, including repairs & additional armaments. The player now can defeat the enemy on more fronts then before. Like above the two sub-objectives will develop in order the complete your mission.

Path Three:
Now the player has a third option of literally “cutting the juice” from enemy forces that are advancing through the cities. This will slow down the enemy to make it easier for the player and your allies to destroy the enemy forces. Once the main objective of is completed, the sub-objective will develop, possibly sending reinforcements to supplement the first wave. Once all of the objectives are completed the mission will succeed.



Sources
Ace Combat 06: Fires of Liberation
Official Ace Combat 06 Website

Gamesradar.com
Famitsu Magazine
Official Xbox Magazine
http://xbox360.ign.com/articles/774/774129p1.html
http://www.gametrailers.com/viewnews.php?id=4305

Accreditation
Heinkel for posting/finding the Gamesradar.com article
-Red-Knight- for the flow chart reconstruction


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#2 User is offline   Green Giant 

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Posted 28 August 2008 - 10:46 AM

Updated Format.

Please DO NOT Change the Format
*Former Director of the ES 2.0 Media Team*
*Commander of the Yellow Squadron*

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#3 User is offline   Traben 

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Posted 28 August 2008 - 10:02 PM

Grammatical edits made.


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#4 User is offline   Grastens 7 

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Posted 29 December 2008 - 02:39 PM

I repeat the same procedure as Ribbon-Indigo, in addition to spelling edits. However, this article was fairly good.
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#5 User is offline   Ribbon-Blue 

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Posted 20 January 2009 - 09:35 PM

Added radar toggling information.
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